Wild Locations
133
Known Azurmane spawn records are available for day and night.
Open Azurmane Locations Map
Palworld 1.0 Pal Database
Azurmane in Palworld 1.0
Azurmane is a Electric Pal in Palworld 1.0 with strong Electricity suitability. View Azurmane locations, breeding combinations, stats, skills and drops from this entity hub.
Wild Locations
133
Known Azurmane spawn records are available for day and night.
Open Azurmane Locations MapBreeding
220
Verified parent combinations can produce Azurmane. Open the dedicated breeding page for the full list.
View Azurmane Breeding CombosPlan a Route
Path
Find a multi-generation route to Azurmane from Pals you already own.
Find a Path to AzurmaneBase combat stats are cross-checked against public Palworld data references. Percentile labels compare Azurmane against supported Pals in the current snapshot.
Top 10% HP
Top 20% Attack
Above-average Defense
Melee Attack
Best Base Role
Electricity Specialist
Work Coverage
1 work type
Role Focus
Focused
Electricity
Rank #4 among Electricity Pals
1) Can be ridden on its back to move around. 2) Can dash in midair for high-speed movement. Dash charge has attack hitbox. *Can also move via Partner Skill off the ground. Dash speed increase: ★1: small, ★2: medium, ★3: large, ★4: extra large Cooldown: ★0: 4.8 sec, ★1: 4 sec, ★2: 3 sec, ★3: 2.4 sec, ★4: 1.2 sec (Unlocked via Pal Gear technology at Lv. 58 after capture/hatching)
Fires balls of lightning that spread in a fan shape.
Quickly discharges electricity, dealing shock damage to the surrounding area.
Generates a lightning strike that travels in a straight line.
Simultaneously fires a high-speed ball of lightning that travels in a straight line and a slower ball of lightning that pursues the enemy.
Generates lightning strikes that travel in straight lines in all directions.
Charges lightning power to its limit and fires multiple powerful electric blasts at the enemy simultaneously.
[Exclusive Skill] Azurmane's exclusive skill. Charges at the enemy at high speed while wreathed in lightning.
[Exclusive Skill] Azurmane's exclusive skill. Moves at lightning speed, pulling everything along its path into the attack.
Generates a massive tornado of lightning. The tornado slowly moves toward the enemy.
Electric Organ
Electric Organ 2–3
Electric Radiant Gem
Electric Radiant Gem 10–20
Decayed Ancient Relic
Decayed Ancient Relic 30–50
Dormant Ancient Relic
Dormant Ancient Relic 10–20
Gorgeous Ancient Relic
Gorgeous Ancient Relic 4–8
Glowing Ancient Relic
Glowing Ancient Relic 2–3
Glistening Ancient Relic
Glistening Ancient Relic 1
Electric Organ
Electric Organ 2–3
Partner Skill
Plasma Dash
1) Can be ridden on its back to move around. 2) Can dash in midair for high-speed movement. Dash charge has attack hitbox. *Can also move via Partner Skill off the ground. Dash speed increase: ★1: small, ★2: medium, ★3: large, ★4: extra large Cooldown: ★0: 4.8 sec, ★1: 4 sec, ★2: 3 sec, ★3: 2.4 sec, ★4: 1.2 sec (Unlocked via Pal Gear technology at Lv. 58 after capture/hatching)
Strengths & Recommended Usage
Recommended Build Guide
Recommended passive skills by role—combat, riding, base work, and more.
• Azurmane appears in Feybreak. Its stats are extremely high, rivaling Legendary and tower boss Pals. The Active Skills it learns are also quite strong. When fighting one as an enemy, watch out for the high-speed charge of Bolt Blink.
• It has Lv. 5 Generating Electricity suitability—quite high among Generating Electricity Pals in Feybreak. Because Generating Electricity is its only work suitability, rank-up (condensing) always raises Generating Electricity, making it very efficient. It also spawns in large numbers in the wild, so mass farming is easy.
• In combat, it shines as a Pal with many high-power Active Skills. From Lv. 30 onward, it learns a large number of Electric moves with power 500–600. There is no doubt it is an extremely strong Pal, but Orserk exists for Electric and becomes supercharged when fighting the player. If choosing between the two, Orserk may be the better pick.
• It can be ridden for travel, and while mounted you can perform a high-speed dash from a dedicated button. This dash consumes no stamina and works on both ground and in the air. As condensing progresses, dash cooldown shortens; at max condensing, effective wait time drops to about 0.6 seconds. Chaining dash from a jump enables long-distance high-speed aerial movement with momentum. Because it is not a flying Pal, altitude gradually drops when used from high places—you cannot fly forever. Its greatest strength is that the dedicated dash does not depend on passive skill movement speed bonuses, so it works as an immediate travel Pal even without carefully rolled passives. Not needing movement speed passives frees slots for Azurmane's own combat boosts or player buffs like Charge Commander, letting one Pal handle both travel and combat. The downside is low jump power; compared with Fenglope Lux or Hartalis, mobility is lower. In PvP, this high-speed dash can be used for evasion and ambushes, and as a ground ride it may be the second-best option after Hartalis for evasion and mobility.
Sponsor Link
Azurmane can be bred from 220 parent combinations. Parent gender does not change the result for these combinations. The main Azurmane page highlights a few useful combinations; the dedicated breeding page contains every verified parent pair.
Explore possible ancestor lineages for Azurmane. The tree starts from 220 verified parent combinations and lets you pick parent pairs at each generation.
Start with these highlighted parent pairs, then open the dedicated page for every verified Azurmane breeding combination.
Any opposite genders · Standard breeding result
Any opposite genders · Standard breeding result
Any opposite genders · Version-specific breeding result
Any opposite genders · Version-specific breeding result
Any opposite genders · Version-specific breeding result
Any opposite genders · Version-specific breeding result
Breeding two opposite-gender Azurmane produces another Azurmane.
Azurmane has 299 possible breeding partners and can produce 83 unique direct children. This section highlights a limited set of outcomes; use the calculator for every partner result.
Unique direct children
83
Valid partner outcomes
299
9 possible partners with Azurmane
9 possible partners with Azurmane
4 possible partners with Azurmane
3 possible partners with Azurmane
2 possible partners with Azurmane
2 possible partners with Azurmane
1 possible partner with Azurmane
2 possible partners with Azurmane
6 possible partners with Azurmane
2 possible partners with Azurmane
2 possible partners with Azurmane
2 possible partners with Azurmane
Most pairs follow a standard breeding rule based on parent Breeding Power. Same-species pairs return themselves. A smaller set of combinations is version-specific and may also depend on parent gender. Use the interactive calculator to verify any exact pair.
Results come from a precomputed breeding matrix. Our independently implemented TypeScript engine matches the pinned PalCalc reference dataset. This is not an official Palworld formula verification.
Azurmane can be bred from 220 parent combinations. Parent gender does not change the result for these combinations.
Azurmane has 299 possible breeding partners and can produce 83 unique offspring.
Yes. Breeding two opposite-gender Azurmane produces another Azurmane.
For the combinations that produce Azurmane, parent gender does not change the child result. Breeding still requires opposite-gender parents.